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Governor of poker 3 android unlimited money
Governor of poker 3 android unlimited money









governor of poker 3 android unlimited money governor of poker 3 android unlimited money

It may not work well with games that use anti-cheat measures, as the bot's screen scraping activity could be detected and flagged as suspicious.Ī more reliable approach would be to hook into the game's internal functions and data structures, and use this information to make decisions and take actions.It can be slow, as the bot has to constantly scan the screen and process the data it finds.It relies on the game's visual appearance, so if the game's layout or graphics change, the bot may stop working.However, this approach has several limitations: You could then use this information to make decisions about which actions to take (e.g., fold, check, call, raise). One approach you could take is to use a screen scraping tool to read the game's screen and extract information about the current game state and the player's hand. Here is what CHATGPT has to say about this :DĬreating a poker bot for Governor of Poker 3 (or any other game, for that matter) can be a challenging task, especially if you don't have much experience in reverse engineering or programming.

governor of poker 3 android unlimited money

net games, decompiling with dnspy and patching with harmony etcĭon't want you to do my work for me just want to be pointed in the right direction! any ideas? the decisionmaking of the bot is something i'll figure out myself and what i'm mainly looking forward too, hooking it properly to the program is the hard part i need help learning doesn't need to do anything truly devious, just be able to read and interact the game like a player would - i'm wondering if you'd opt out of trying to patch the game files entirely and instead make effectively a glorified macro that reads from graphics memory or whatever - but i cant stress enough that's still entirely new territory for me, the extent of my experience is modding singleplayer. net unity i'd absolutely be in my depth, but reverse engineering il2cp looks like machine code stuff which is far beyond meĪll i need is a way for the program to read the information that's already available to the player anyway, and interact by clicking flop, check, call, raise or whatever. Game is on il2cp unity which puts a wrench in my plans because if it was normal. Limited technical knowledge here, but figure so long as you can get past the hooking of everything it would be trivial to create a bot that's at least good enough to print money off the fools who all-in before every flop We teach you how to do it, use it at your own risk. - See upcoming events and writeups from past CTFs.- Privilege escalation over SSH, web exploitation.- Learn-as-you-go web exploitation game made by a redditor.- Interactive privilege escalation with browser-based bash shells (and much more).











Governor of poker 3 android unlimited money